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entrepreneurship competition coaching high school — Actify remote program

Activity Mentoring

Entrepreneurship competition coaching for high school students

1:1 Activity Mentoring until your venture pitch and customer evidence are finished—for Hult Prize, Diamond Challenge, Blue Ocean, and similar competitions.

8–12 weeks · 1:1 + team studio

About the entrepreneurship challenge track

The entrepreneurship challenge track is 1:1 Activity Mentoring until your venture pitch, business plan, and challenge submission package is finished—not a lecture series. Competition calendars change each season. Check the host organization’s official site for registration windows, submission deadlines, and eligibility rules before you commit to a timeline.

Who should enter

High school and early-college students entering startup and social-innovation challenges (e.g., Diamond Challenge, Hult Prize, Conrad, Blue Ocean).

What Actify helps you produce

Through Match → Plan → Build → Submit, you complete venture pitch, business plan, and challenge submission package aligned to official rules and judging criteria—from outline through submission-ready draft.

Mentor background categories

We match from the homepage mentor categories: Strategy and growth consulting, Product, operations, and consumer growth. Specific mentor profiles are shared after you apply and we confirm fit.

Timeline

Entrepreneurship challenges often run spring-through-fall deadlines with team formation and pitch rounds. Competition calendars change each season. Check the host organization’s official site for registration windows, submission deadlines, and eligibility rules before you commit to a timeline.

Coaching vs internship placement

This track is Activity Mentoring to finish a submission. If you need a remote live project placement with a certificate and supervisor recommendation letter, see /internships instead.

What the program includes

  • Scoped venture work with a specialist: customer interviews, pitch deck, and one-pager—not a generic business-class syllabus.
  • Match → Plan → Build → Submit through your competition deadline.
  • Distinct from startup internships on host teams—this track is competition mentoring.
  • Students from 30+ countries have joined Activity Mentoring tracks.

What you leave with

Competition pitch deckOne-page venture briefCustomer-interview log

Competitions you can enter

Hult Prize

Team / individual: Team

Overview

Global student venture competition focused on social impact. Actify helps teams pick a wedge, test demand, and tell a fundable story.

Requirements

  • Teams of 3–4
  • Willingness to interview real users

Highlights

  • Impact thesis + unit economics
  • Mentor with social-impact consulting experience
  • Pitch night with timed Q&A

Timeline

  1. Weeks 1–2Problem interviews and team charter
  2. Weeks 3–6Solution, pilots, and financials
  3. Weeks 7–8On-campus / regional pitch prep

What you submit

  • Pitch deck
  • Impact model
  • Team video if required

Activity mentors

We match specialists from these homepage mentor background categories—not fabricated individual bios:

  • Strategy and growth consulting
  • Product, operations, and consumer growth

Program schedule

  1. Discover

    Problem evidence

    Ten structured interviews minimum before the first pitch draft.

  2. Build

    Offer & numbers

    Prototype, unit economics, and competitive map.

  3. Pitch

    Competition ready

    Timed pitches, objection handling, and submission QA.

Further reading

FAQ

Common questions

Frequently asked questions about Actify programs, internships, and Activity Mentoring.

High school and early-college students preparing venture or social-impact pitches. Teams and solo students welcome.

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